But that’s not all: you can mix both methodologies, bringing multiple styles of animation to your gaming project and export all of it to any game engine. You can also choose to animate frame by frame, in that case you have Harmony’s full power at your disposal, from classical animation tools to advanced effects. Using Unity as the engine of your choice? Toon Boom Harmony has a full integration with Unity allowing a seamless pipeline without the need to re-treat the data in your game engine.
Create multiple skins for your characters while minimizing sprite sheet sizes and manage your colors with our industry renowned color library system which lets you edit entire palettes or individual colors non destructively. If you are developing cut-out animation characters, take full advantage of Harmony’s rigging capabilities within our gaming specific pipeline.
While creating your sprites, you need to make sure that your programmers can effectively incorporate them into the engine of your choice.